Baldur's Gate: Tales of the Sword Coast is a computer role-playing game in a high fantasy setting, developed by BioWare and published by Interplay in April 1999. Released as an expansion pack for Baldur's Gate from 1998, it adds about 20-30 hours of extra gameplay to the original game. Tales of the Sword Coast adds four optional areas to Baldur's Gate, but does not directly impact the original storyline.
The gameplay of Tales of the Sword Coast remains fundamentally unchanged from that of Baldur's Gate. The game mechanics are the same, and the new game areas of the expansion are placed in the same world map as the original game. However, the expansion pack introduces minor tweaks both to game mechanics and interface.
If the player has already finished Baldur's Gate, the game presents the option of loading a save game which places the player character (and party) in Ulgoth's Beard. Ulgoth's Beard acts as a hub for the new quests introduced by Tales of the Sword Coast.
At the docks of Ulgoth's Beard, the party encounters Mendas, who asks the party to accompany him in traveling the Trackless Sea. The ship is wrecked on a mysterious island, which player is set out to escape. There is people on the island who are suffering from the Werewolf attacks. The player helps them, only to discover that these people are in fact Wolfweres, a vice versa-form of Werewolfs. The player fights through the island lycantrophic population, including the greatest of Werewolves, Loup Garou. Upon the return to Ulgoth's Beard, it is revealed that the men who sent player on journey are Loup Garou too, and they are about to avenge their brethren.
The final task in the Ulgoth's Beard is to stop a cult that recaptured Soultaker dagger from summoning a demon from the Abyss. Arriving in the cult's hideout, the player party is, however, too late, and the only option left is to destroy already summoned demon, Aec' Letec.
The expansion was critically well received. In the review from GameSpot, the game was found to feature "some occasionally frustrating battles, adds only minor gameplay enhancements, and takes a few additional liberties with AD&D rules," but the new areas and game content were found to be well-designed and interesting. Moby Games lists blurbs from a number of reviews, whose assessing of Tales of the Sword Coast ranges from 71 to 90 out of 100.